<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description></description><title>blog</title><generator>Tumblr (3.0; @simonmoles)</generator><link>http://blog.simonmoles.com/</link><item><title>uniquelegend:

I just had to paint this.
Inspired by one of the...</title><description>&lt;img src="http://24.media.tumblr.com/ed219c560c5ed1e290c3308e4c470e5f/tumblr_mlxb8p4F9i1qdirs5o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a class="tumblr_blog" href="http://uniquelegend.tumblr.com/post/49017751139/i-just-had-to-paint-this-inspired-by-one-of-the"&gt;uniquelegend&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;I just &lt;em&gt;had&lt;/em&gt; to paint this.&lt;/p&gt;
&lt;p&gt;Inspired by one of the Assassin Creed official artworks found &lt;a href="http://media.officialplaystationmagazine.co.uk/files/2012/10/ac3-defeat-in-victory.jpeg"&gt;here&lt;/a&gt;, except I made my own version that represents the Legend of Zelda. Link has finished his adventure, with Ganon slayed in the background (as you can see his orange mane in the rain), and the Master Sword rested in the ground beside Link as he falls to his knees, looking up into the sky as it starts to rain to wash the blood, pain and evil away.&lt;br/&gt;I kinda wish we would get a Zelda game as mature as this, but it’ll probably never happen. So all I can do is draw the scenes for my own entertainment!&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://blog.simonmoles.com/post/49070404273</link><guid>http://blog.simonmoles.com/post/49070404273</guid><pubDate>Sun, 28 Apr 2013 06:46:06 +0100</pubDate></item><item><title>Bug where a fake packet latency greater than 0 would cause...</title><description>&lt;img src="http://25.media.tumblr.com/9dbfc9bc99dd90acd3b9430f6dd52edd/tumblr_mld8vkxHa81qdq3uuo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Bug where a fake packet latency greater than 0 would cause server handshake to fail. Can you see it?&lt;/p&gt;</description><link>http://blog.simonmoles.com/post/48143429488</link><guid>http://blog.simonmoles.com/post/48143429488</guid><pubDate>Tue, 16 Apr 2013 21:57:19 +0100</pubDate></item><item><title>bubuzuke:

THAT would be amazing

I wish this was an actual...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lw8f05gQYT1qjyqixo1_500.jpg"/&gt;&lt;br/&gt; Title Page&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_lw8f05gQYT1qjyqixo2_500.jpg"/&gt;&lt;br/&gt; Link&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_lw8f05gQYT1qjyqixo3_500.jpg"/&gt;&lt;br/&gt; Zelda&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_lw8f05gQYT1qjyqixo4_500.jpg"/&gt;&lt;br/&gt; Ganondorf&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_lw8f05gQYT1qjyqixo5_500.jpg"/&gt;&lt;br/&gt; Octorok&lt;br/&gt;&lt;br/&gt; &lt;img src="http://24.media.tumblr.com/tumblr_lw8f05gQYT1qjyqixo6_500.jpg"/&gt;&lt;br/&gt; Darknut&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_lw8f05gQYT1qjyqixo7_500.jpg"/&gt;&lt;br/&gt; Wizzrobe&lt;br/&gt;&lt;br/&gt; &lt;img src="http://24.media.tumblr.com/tumblr_lw8f05gQYT1qjyqixo8_500.jpg"/&gt;&lt;br/&gt; Redead&lt;br/&gt;&lt;br/&gt; &lt;img src="http://24.media.tumblr.com/tumblr_lw8f05gQYT1qjyqixo9_500.jpg"/&gt;&lt;br/&gt; Character Lineup&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_lw8f05gQYT1qjyqixo12_r1_500.jpg"/&gt;&lt;br/&gt; Monster Lineup&lt;br/&gt;&lt;br/&gt; &lt;p&gt;&lt;a class="tumblr_blog" href="http://bubuzuke.tumblr.com/post/30984799375/that-would-be-amazing"&gt;bubuzuke&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;THAT would be amazing&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;I wish this was an actual thing.&lt;/p&gt;</description><link>http://blog.simonmoles.com/post/44983903769</link><guid>http://blog.simonmoles.com/post/44983903769</guid><pubDate>Sun, 10 Mar 2013 01:11:58 +0000</pubDate></item><item><title>I’ve been preparing for screenshot saturday on reddit....</title><description>&lt;img src="http://25.media.tumblr.com/9b03c11d03da4460733e0e5aad8a6e19/tumblr_mh759xyZpw1qdq3uuo1_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/a573f552f67146c096eaabf73067a87d/tumblr_mh759xyZpw1qdq3uuo2_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/58bddab40dc03bb4715ad40aedf13b27/tumblr_mh759xyZpw1qdq3uuo4_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/019b3804264dbfd5411ad0597c6e28ac/tumblr_mh759xyZpw1qdq3uuo3_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/b6372d5de3a7c206533ef63059160857/tumblr_mh759xyZpw1qdq3uuo5_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/927bc2269097aae33c6e136a55d1fead/tumblr_mh759xyZpw1qdq3uuo6_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/a59d45b685458d9f5a0b386a335da7d5/tumblr_mh759xyZpw1qdq3uuo7_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;I’ve been preparing for screenshot saturday on reddit. Here are some of them!&lt;/p&gt;</description><link>http://blog.simonmoles.com/post/41457054626</link><guid>http://blog.simonmoles.com/post/41457054626</guid><pubDate>Fri, 25 Jan 2013 19:39:32 +0000</pubDate></item><item><title>Video</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/kVasxJhXBUY?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;</description><link>http://blog.simonmoles.com/post/41457193326</link><guid>http://blog.simonmoles.com/post/41457193326</guid><pubDate>Fri, 25 Jan 2013 19:30:00 +0000</pubDate></item><item><title>Music I tend to listen to while programming.</title><description>&lt;iframe class="spotify_audio_player" src="https://embed.spotify.com/?uri=spotify%3Auser%3Aprosimie%3Aplaylist%3A6iNenOLfxDf94ZF9OZA8fd&amp;view=coverart" frameborder="0" allowtransparency="true" width="500" height="580"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Music I tend to listen to while programming.&lt;/p&gt;</description><link>http://blog.simonmoles.com/post/28559451572</link><guid>http://blog.simonmoles.com/post/28559451572</guid><pubDate>Thu, 02 Aug 2012 16:40:03 +0100</pubDate><category>music</category><category>coding</category></item><item><title>Pew Pew!</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/J5YMRyxNYuI?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Pew Pew!&lt;/p&gt;</description><link>http://blog.simonmoles.com/post/25674682561</link><guid>http://blog.simonmoles.com/post/25674682561</guid><pubDate>Fri, 22 Jun 2012 23:34:31 +0100</pubDate></item><item><title>MouseEditContinue</title><description>&lt;p&gt;Today I spotted a nifty shortcut combination for Visual Studio put forward by &lt;a href="http://andrewrussell.net" target="_blank"&gt;Andrew Russell&lt;/a&gt; which pauses the current program and ensures that the code source viewer doesn&amp;#8217;t navigate away causing you to lose your place. He has a blog post about it &lt;a href="http://andrewrussell.net/2012/06/amazingly-fast-edit-and-continue/" target="_blank"&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;He used his mouse config panel to bind this shortcut to a mouse button. Unfortunately, my mouse didn&amp;#8217;t have such a powerful macro editor. I originally attempted to create a VS Macro to do a similar job, but for some reason you can&amp;#8217;t bind mouse buttons to a macro in visual studio. The code for such a macro would be something like this:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;    Public Sub EditLine()&lt;/p&gt;
&lt;p&gt;        DTE.Debugger.Break(True)&lt;/p&gt;
&lt;p&gt;        DTE.ExecuteCommand(&amp;#8220;View.NavigateBackward&amp;#8221;)&lt;/p&gt;
&lt;p&gt;    End Sub&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;After searching around for solution I found a plugin for VS2010 which binds the extra mouse buttons to Navigate Forwards/Backwards, so I modified it to use this Edit&amp;amp;Continue key combination instead. &lt;a href="https://dl.dropbox.com/u/3077939/MouseEditContinue.zip"&gt;Here it is!&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Install instructions are provided in the download. Thanks to Jochen Baier at CodeProject for his guide to using mouse shortcuts in a VS addon. You can find his article &lt;a href="http://www.codeproject.com/Articles/57119/Forward-Backward-Code-Navigation-with-the-Mouse-Th" target="_blank"&gt;here&lt;/a&gt;. My code is really just a tweaked version of his. This comes with the usual disclaimers, I take no responsibility for what this does to your computer etc.&lt;/p&gt;
&lt;p&gt;I hope someone finds this useful.&lt;/p&gt;</description><link>http://blog.simonmoles.com/post/25027251545</link><guid>http://blog.simonmoles.com/post/25027251545</guid><pubDate>Wed, 13 Jun 2012 17:25:00 +0100</pubDate><category>visual studio addin xna c</category></item><item><title>This is going to be the quest editor/system for my game.</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lzpwd3oG4i1qdq3uuo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;This is going to be the quest editor/system for my game.&lt;/p&gt;</description><link>http://blog.simonmoles.com/post/17979942911</link><guid>http://blog.simonmoles.com/post/17979942911</guid><pubDate>Tue, 21 Feb 2012 00:36:38 +0000</pubDate></item><item><title>New data editor.</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lzifmiuwgE1qdq3uuo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;New data editor.&lt;/p&gt;</description><link>http://blog.simonmoles.com/post/17735271338</link><guid>http://blog.simonmoles.com/post/17735271338</guid><pubDate>Thu, 16 Feb 2012 23:51:54 +0000</pubDate></item><item><title>Change Log:
- Batched rendering for certain objects- Fleet...</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/f93ZELJWBjk?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Change Log:&lt;/p&gt;
&lt;p&gt;&lt;span&gt;- Batched rendering for certain objects&lt;/span&gt;&lt;br/&gt;&lt;span&gt;- Fleet formations (shown in video)&lt;/span&gt;&lt;br/&gt;&lt;span&gt;- Mouse Controls&lt;/span&gt;&lt;/p&gt;</description><link>http://blog.simonmoles.com/post/17446576017</link><guid>http://blog.simonmoles.com/post/17446576017</guid><pubDate>Sat, 11 Feb 2012 21:28:18 +0000</pubDate></item><item><title>Change Log:- Fixed Stop Action. Ships now don’t spaz out...</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/kPUp0k35nw0?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span&gt;Change Log:&lt;/span&gt;&lt;br/&gt;&lt;span&gt;- Fixed Stop Action. Ships now don’t spaz out sometimes when stopping&lt;/span&gt;&lt;br/&gt;&lt;span&gt;- Added Stations&lt;/span&gt;&lt;br/&gt;&lt;span&gt;- Added a simple AI which jumps between systems and lands on the stations for a few seconds&lt;/span&gt;&lt;/p&gt;</description><link>http://blog.simonmoles.com/post/16888170665</link><guid>http://blog.simonmoles.com/post/16888170665</guid><pubDate>Wed, 01 Feb 2012 23:42:00 +0000</pubDate></item><item><title>Change Log:
Fixed engine trails stretched badly during...</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/AmuffGnDPr4?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Change Log:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Fixed engine trails stretched badly during hyperspace jump&lt;/li&gt;
&lt;li&gt;Modified hyperspace exit behaviour so you start at the far edge of the system and decelerate near the centre&lt;/li&gt;
&lt;/ul&gt;</description><link>http://blog.simonmoles.com/post/16782323956</link><guid>http://blog.simonmoles.com/post/16782323956</guid><pubDate>Mon, 30 Jan 2012 22:49:00 +0000</pubDate></item><item><title>The silly AI now follows you in hyperspace</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/tCbT7njYocw?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The silly AI now follows you in hyperspace&lt;/p&gt;</description><link>http://blog.simonmoles.com/post/16726918485</link><guid>http://blog.simonmoles.com/post/16726918485</guid><pubDate>Sun, 29 Jan 2012 23:48:51 +0000</pubDate></item><item><title>Video</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/F79ZMOx5Sjs?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;</description><link>http://blog.simonmoles.com/post/16724525087</link><guid>http://blog.simonmoles.com/post/16724525087</guid><pubDate>Sun, 29 Jan 2012 23:10:48 +0000</pubDate></item><item><title>HyperSpace</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/LYkD-lNYUsQ?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;HyperSpace&lt;/p&gt;</description><link>http://blog.simonmoles.com/post/16668930229</link><guid>http://blog.simonmoles.com/post/16668930229</guid><pubDate>Sun, 29 Jan 2012 01:40:09 +0000</pubDate></item><item><title>Progress on my SpaceGame</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/76M3CbCfh7c?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Progress on my SpaceGame&lt;/p&gt;</description><link>http://blog.simonmoles.com/post/16361228258</link><guid>http://blog.simonmoles.com/post/16361228258</guid><pubDate>Mon, 23 Jan 2012 20:02:28 +0000</pubDate></item><item><title>dustin-august:

GOD, YES!!!!!!!!!!!

</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lvvfnzCSeE1r2203qo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a class="tumblr_blog" href="http://dustin-august.tumblr.com/post/13911799578/god-yes"&gt;dustin-august&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;GOD, YES!!!!!!!!!!!&lt;/p&gt;
&lt;p&gt;&lt;img height="75" src="http://25.media.tumblr.com/tumblr_lvlvx9voQi1qjk3oxo1_100.gif" width="100"/&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://blog.simonmoles.com/post/13916043056</link><guid>http://blog.simonmoles.com/post/13916043056</guid><pubDate>Thu, 08 Dec 2011 09:55:01 +0000</pubDate></item><item><title>Photo</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lsaxzddpIJ1qzu21wo1_400.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;</description><link>http://blog.simonmoles.com/post/10818391316</link><guid>http://blog.simonmoles.com/post/10818391316</guid><pubDate>Thu, 29 Sep 2011 21:53:11 +0100</pubDate><category>cookie monster</category><category>cookies</category></item><item><title>"In Holland, we have two words for design. One is vormgeving; in German formgeben. And the other word..."</title><description>“In Holland, we have two words for design. One is vormgeving; in German formgeben. And the other word is ontwerpen; in German entwurf. In the Anglo-Saxon language there’s only one word for design, which is design. That is something you should work out. Vormgeving is more to make things look nice. So for instance, packaging for a perfume or for chocolate in order to make things fashionable, obsolete and therefore bad for society because we don’t really need it. While ontwerpe means, and the Anglo-saxon word, but its stronger, means engineering. That means you as a person try to invent a new thing—which is intelligent, which is clever, and which will have a long-life. And that’s called stylistic durability. It means you can use it for a long time.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt; &lt;a href="http://thatnewdesignsmell.net/?p=16"&gt;Gert Dumbar&lt;/a&gt; (via &lt;a href="http://banquethall.tumblr.com/"&gt;banquethall&lt;/a&gt;)&lt;/em&gt;</description><link>http://blog.simonmoles.com/post/10172869201</link><guid>http://blog.simonmoles.com/post/10172869201</guid><pubDate>Tue, 13 Sep 2011 21:14:37 +0100</pubDate><category>gert dumbar</category><category>quote</category></item></channel></rss>
