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February 21, 2012
This is going to be the quest editor/system for my game.

This is going to be the quest editor/system for my game.

February 16, 2012
New data editor.

New data editor.

February 11, 2012

Change Log:

- Batched rendering for certain objects
- Fleet formations (shown in video)
- Mouse Controls

February 1, 2012

Change Log:
- Fixed Stop Action. Ships now don’t spaz out sometimes when stopping
- Added Stations
- Added a simple AI which jumps between systems and lands on the stations for a few seconds

January 30, 2012

Change Log:

  • Fixed engine trails stretched badly during hyperspace jump
  • Modified hyperspace exit behaviour so you start at the far edge of the system and decelerate near the centre
January 29, 2012

The silly AI now follows you in hyperspace

January 29, 2012
January 29, 2012

HyperSpace

January 23, 2012

Progress on my SpaceGame

December 8, 2011
dustin-august:

GOD, YES!!!!!!!!!!!

dustin-august:

GOD, YES!!!!!!!!!!!

(via casualsuperman)