I just had to paint this.
Inspired by one of the Assassin Creed official artworks found here, except I made my own version that represents the Legend of Zelda. Link has finished his adventure, with Ganon slayed in the background (as you can see his orange mane in the rain), and the Master Sword rested in the ground beside Link as he falls to his knees, looking up into the sky as it starts to rain to wash the blood, pain and evil away.
I kinda wish we would get a Zelda game as mature as this, but it’ll probably never happen. So all I can do is draw the scenes for my own entertainment!
Bug where a fake packet latency greater than 0 would cause server handshake to fail. Can you see it?
I’ve been preparing for screenshot saturday on reddit. Here are some of them!
Music I tend to listen to while programming.
Source: Spotify
Pew Pew!
MouseEditContinue
Today I spotted a nifty shortcut combination for Visual Studio put forward by Andrew Russell which pauses the current program and ensures that the code source viewer doesn’t navigate away causing you to lose your place. He has a blog post about it here.
He used his mouse config panel to bind this shortcut to a mouse button. Unfortunately, my mouse didn’t have such a powerful macro editor. I originally attempted to create a VS Macro to do a similar job, but for some reason you can’t bind mouse buttons to a macro in visual studio. The code for such a macro would be something like this:
Public Sub EditLine()
DTE.Debugger.Break(True)
DTE.ExecuteCommand(“View.NavigateBackward”)
End Sub
After searching around for solution I found a plugin for VS2010 which binds the extra mouse buttons to Navigate Forwards/Backwards, so I modified it to use this Edit&Continue key combination instead. Here it is!
Install instructions are provided in the download. Thanks to Jochen Baier at CodeProject for his guide to using mouse shortcuts in a VS addon. You can find his article here. My code is really just a tweaked version of his. This comes with the usual disclaimers, I take no responsibility for what this does to your computer etc.
I hope someone finds this useful.
This is going to be the quest editor/system for my game.
New data editor.



