Change Log:
- Batched rendering for certain objects
- Fleet formations (shown in video)
- Mouse Controls
Change Log:
- Fixed Stop Action. Ships now don’t spaz out sometimes when stopping
- Added Stations
- Added a simple AI which jumps between systems and lands on the stations for a few seconds
Change Log:
- Fixed engine trails stretched badly during hyperspace jump
- Modified hyperspace exit behaviour so you start at the far edge of the system and decelerate near the centre
The silly AI now follows you in hyperspace
HyperSpace
Progress on my SpaceGame


